At some meeting he brought up that idea, and it suddenly became obvious that everyone wanted to create it. The inspiration to create a game that would address the fate of civilians in times of war came from Grzegorz Miechowski, CEO at 11Bit Studios. Some five years ago we decided to start a new company with a very creative approach to making games, and this is how we started 11Bit studios. It was there that I met the people I've been working with ever since. Eventually, I joined Metropolis Software. Michal: I started making games back at the university - they were small projects developed in a time where the PC was referred to as the "386." Then, I was taking things step by step in different companies, learning how to be a game designer and project lead. What's your background in game development, and what inspired you to create This War of Mine? We caught up with the Polish studio's art director Przemek Marszal and design director Michal Drozdowski for our Road to the IGF series of interviews with nominees. It's now up for an Excellence in Narrative award at this year's Independent Game Festival, as well as for the Seumas McNally Grand Prize.
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